Mark the date, 9th of September! The day we move into production phase!
This is very exciting for us. After quite a few more months than we anticipated, we’re finally ready to start pumping out the work.
Luke’s priorities are:
- Create all sprites for all characters
- Rigging (should be pretty quick with the Auto Rig function in DUIK)
- Animating walk/run/talks/idles cycles for all characters as required.
- Background Art
- Object Sprites
Matt and I will do the packing and plugging into Unity. Possibly some animating as well, if we’re feeling game.
To recap, the workflow for animating will be:
- Create artwork in Photoshop
- Rig the artwork in After Effects using DUIK and Auto Rig
- Create each animation for walk cycles and so on.
- Pack those animations into a sprite sheet using Texture Packer
- Put the sprite sheet into either Sprite Illuminator or Sprite Dlite to create the normals map.
- Lay it all out in Unity.
That should be enough to keep us busy for a while.
Finally, here’s a screenshot from a pretty recent build: