Progress Report

Once again it’s been a little while since we’ve sent out an update. Matt, Luke and I have all been re-balancing new jobs and other projects.

But the end is in sight!

The background scenes are done, the character animations are finished. We have a playable game that looks pretty decent. Here’s an example of what we’ve been working on: some simple animations to give a bit of life to this long lonely road.

roadanim.gif

So what’s left to do?

We’re still deciding how we’ll work the intro and outro. Making a video animation to open the game would be in line with some of the more classic games we’re inspired by. But we just don’t have the time and resources for it at this stage. So an in-game intro is looking much more likely.

Sound is another big thing we’re working on. We’ve got music and some stock sounds in place but Matt’s got some plans up his sleeve for developing sound even further. And of course voice acting needs to happen.

One of the last things we want to tidy up is the GUI – the menu bar, inventory etc – to really polish it up a bit.

In the mean time, work has started on our next project. At the moment it’s a lot of story and idea development. It’ll be a much bigger project, a real actual game. We’re not giving too much about it away yet, but we’re really excited. It will be much bigger, but the stuff we’ve learnt along the way will really help us out.

 

4 comments

  1. Hedgefield · April 26, 2016

    Nice! Looking forward to playing this beast. Don’t forget the old game before you start the new one 😉

    Liked by 1 person

  2. Mike · June 2, 2016

    Hi! It’s looking very nice, looking forward playing it.

    May I ask how did you do the tree / bushes animations? AF as well?

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    • chrismarcatili · June 5, 2016

      Hey Mike,

      Thanks! The animations were all done first in After Effects, run through a sprite packer, and then imported into the game. They run on a loop in the background as individual animations, all cued up to run together. That took a little fiddling and adjusting, so the final outcome in the game will be a bit different from the example clip. Plus we added clouds!

      Luke recently purchased Anime Studio Pro – which is really great with bone animations (like we were using Puppet 2D for) and which now supports frame-by-frame animation too (which is what we decided to go with when the bone structures were proving a bit too fiddly). After he’s had a chance to experiment a bit more with that we might write up an assessment of how it worked for us. Hopefully it will produce it’s own sprite sheets we can import directly into Unity.

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      • Mike · June 6, 2016

        Nice, thanks! I also tried the trial version of Spine, it’s awesome but only worth it if you go for the pro version, the basic version is lacking the most nicest features, like meshes and IK.

        Be sure to share any progress, it’s very interesting to see it! 🙂

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